See more space vessels for combat, you'd have:Ī) few humans - humans eat up a lot of space, need a lot of services, require a lot of air, food, water, medical and power, etc. I think if you were looking to make realistic. There's a bit of a nautical sub comparison: In an attack sub, they tend to be smaller and more tight inside (and ones from WWII were absolutely claustrophobic, but they often had to come up to charge batteries and get some air) while a boomer has enough room you can job around the missile tubes in a loop. If people are going to spend their entire lives in such vessels, no ability to go outside, there needs to be a bit more allowance for space (and the interior should not be magically extended without reflecting that outside). The thing that bugs me is that some games (Traveller) makes it like subs in space, but you can't, realistically, manage living in space on ships without at least a variety of things that we just don't have on ISS or any ship we've ever built and a submarine isn't quite the right basis to create spaceship interiors. The 'inside bigger than the outside' should only really work for a TARDIS. See more of thousand words on that subject, with schematics, with relative ease, if and when I find the time… It’s impossible, or next to it anyway, to draw deck plans that line up AND fit inside the exterior geometry while staying anywhere near the indicated scale of the craft.Īs for the treatise, that’s a very good idea - thanks! I should be able to cobble together a couple. for the Tachi/Rocinante thus derive from the books, not the TV series.Īnd two, the series ship layouts suffer from the all too common malady recognised in all too many SciFi ships, from the Space: 1999 Eagle, through the Millennium Falcon, on to the Nostromo, and many, many more - the interiors don’t really fit into the exteriors. One, the RPG has no connection whatsoever to the series production and its IP, so it references none of the material - designs, character likeness, lore, etc - generated for the series. And so forth, with another dozen or so points.ĭaniel of Spacedock - the YouTube influencer Green Ronin turned to as a "technical advisor" on this book, and who since also seems to have established an official influencer status with the Expanse TV production - while a reasonably competent commentator on the SciFi genre at large, unfortunately has rather less actual knowledge of this particular subject matter than he purports to have.Īs for the series ship layouts, no they don’t, but you really can’t blame Green Ronin for that - there are two very solid reasons for this: weapons systems are NOT placed entirely outside the pressure hull, making it impossible to reload missile tubes and PDC's, and forcing any maintenance or repairs to be made with EVA the Crew's inter-deck movement is NOT mainly handled with elevators, where capacity per definition is strictly limited, and the conveyor system relatively easily can be rendered inoperable by battle damage Crew Quarters are NOT bunched into a single continuous stack of decks, where the whole off-shift crew would need to try to crowd through the same narrow avenues in case of a sudden call to stations. Command Decks (Bridge, CIC, etc) of large ships are NOT placed at the bow of the ship, where even a single stray PDC round from an enemy ahead could knock it out, and where negative g-forces make all operations at crew stations impossible every time the ship changes heading (on small ships these effects are more marginal) In TRULY realistic warship designs at this particular point in the Expanse timeline: Unfortunately, this is not quite as true as one might have hoped. We wanted to make sure that they were as realistic as possible." "There are 28 ships detailed in this book, and we took a lot of time and care to get every one right. In an update on, co-author Ian Lemke expounds upon the complexities of writing a book like this:
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